Je commence avec une découverte toute récente : un campagne d'un niveau de professionnalisme impressionnant :
Gold Top, 1971 - The Suffolk Secrets.
Je précise que je l'ai juste parcourue en diagonale...
Gold Top 1971The Suffolk Coast, Spring, 1971.
Behind the bucolic rural façade of the Suffolk coast, something is wrong. Very. Wrong. This isolated part of England is home to massive nuclear power stations, nuclear weapons research facilities, Anglo-Saxon burial sites, ancient capitals now lost to the sea, and iconoclastic communities trying to carve out their own place in the sun.
A force is stirring, a network of cultists long dormant have been prodded into action, and something terrible is being called.
Gold Top 1971, The Suffolk Secrets is a Mythos centric Tabletop Roleplaying Game Campaign for use with the Delta Green ruleset. It is easily adjustable; however, for other Mythos based games, such as Fall of Delta Green, Call of Cthulhu, Trail of Cthulhu, Cthulhu Hack and Cthulhu Dark. In it, Agents will be drawn into web of intrigue and that will challenge their wits and their sanity.
The Campaign includes extensive period appropriate background details, an innovative node-based system to help the Handler maintain Player agency, and a compelling narrative. It involves Seven scenarios which can be traversed in different orders, and not all scenarios need to be completed to reach the appalling conclusion.