Effectivement, ça a l'air de pas mal changer, tout en restant dans l'esprit.
Tant mieux, ceci dit, sinon quel intérêt à faire une seconde édition ?
En tout cas, en tant que fanboy absolu je n'ai fait ni une ni deux. Et je pense que je vais me payer un freight forwarder pour le coup.
Quand on aime...
This new edition of Agon written by John Harper and Sean Nittner embraces the friendly competition of Agon 2006 while also rewarding heroes for the strength and compassion required to support one another, form bonds, and extol the virtues of their companions.
New to Agon? Here’s what to expect!
Rules for creating your heroes of myth and legend, building the glory of their name, and forging their eternal legend.
Divine favor, bonds, and pathos for each hero to call upon to reach further than a mortal could.
Islands full of gods, monsters, and people to challenge your heroes.
Guidance for the Strife Player, who presents the challenges on the island.
The Vault of Heaven to record your progress towards returning home and the ire of the gods.
A one-roll resolution system that determines which side gets their way, who is best, and who suffers.
Contests and Battles that reveal the heroes' greatness and glory as well as what they care most about.
Played Agon 2006? Here's some changes you’ll notice:
The Antagonist is now the Strife Player, and the role is designed to be easier for anyone to pick up and start playing, without the need for prep or extensive rules mastery.
We’ve created a variety of islands full of monsters, people, and gods, each with their own desires for the heroes.
The conflict system now rewards heroes based on the challenge presented. Whatever difficulty the Strife Player rolls on their dice will match the glory awarded to the hero who is best!
Battle has been greatly streamlined and gets resolved in three contests. You engage your foe to outmaneuver them, clash to control the outcome of the contest and defend against their threats, and then enter the finale to find out who is the victor.
The focus has shifted from replicating the myths of old to playing fast paced adventures inspired by the legends of the ancient world.