[Jeu] Le sphinx à deux fêtes

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Sans Visage
Banni
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Inscription : mer. août 19, 2009 4:37 pm
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Re: [Jeu] Le sphinx à deux fêtes

Message par Sans Visage »

Triangle Agency?
Artesia: le retour au pays
Un pays sans loi, des brigands les mains ensanglantées, des livres qu'il vaut mieux ne pas lire, des cultes secrets et un chevalier de retour chez lui.

[MJ only] Coriolis mes aides de jeu
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Gridal
Dieu d'après le panthéon
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Inscription : jeu. août 17, 2006 8:13 pm

Re: [Jeu] Le sphinx à deux fêtes

Message par Gridal »

Non ce n'est pas Triangle Agency.

indice n°2
-1st level. If you want a story arc about regular slobs who get in over their heads, especially as a change of pace, try 1st level.

-2nd level. Here the characters are experts in their fields and generally competent. This power level is good for a gritty, street-level story arc. For a long arc, the characters might start here and advance to 3rd level over time.

-3rd level. At this power level, the characters are expert enough to get into real trouble and competent enough to navigate it. The characters are noteworthy experts in their fields. This power level is a great default because the characters are powerful enough to make things happen but still easy to relate to.

-4th level. Here the characters are world-class in their areas of expertise and expert in general, capable of amazing achievements and catastrophic failures.

Indice précédent
Spoiler:
Anti-Reality Grenade
This powerful weapon explodes, throwing not shrapnel but fragments of other worlds, which slice through ours. The result is a zone of upheaval, madness, and impossible physics. Everything is changed, perhaps slightly and perhaps fundamentally. The transformation could be as simple as changing someone’s clothes to those of a medieval peasant from an alternate timestream. It can be as permanent as changing someone into a life-size marionette of themselves as a cat person. Ambiguous artifacts from other worlds, cold to the touch, are left behind in the grenade’s wake.
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