Re: D3 - Un jeu de flics à la David Simon
Publié : ven. mai 16, 2014 6:11 pm
J'ai pas encore lu D3, mais vu que vous parlez de systèmes d'échanges de jetons, il y a in Spaaace qui joue avec ça et qui à la lecture m'avait semblé rempli de bonnes choses.
Désolé si c'est hors-propos, c'était au cas où.
–Edit: ça se trouve là: http://www.gregstolze.com/space.html gratuitement ou en paie-ce-que-tu-veux, ça fait 15 pages
Désolé si c'est hors-propos, c'était au cas où.
–Edit: ça se trouve là: http://www.gregstolze.com/space.html gratuitement ou en paie-ce-que-tu-veux, ça fait 15 pages
Greg Stolze a écrit :The Token Effort system spreads event control and resolution among the GM and the players. No matter what happens, it happens because someone wanted it that way.
In Token Effort, everyone playing has tokens (typically pennies or buttons or those little glass beads that TCG players like so much). When a conflict arises, the player (or players) and GM secretly allocate a number of tokens to the event. Whoever invests the most tokens has demonstrated a greater commitment to their version of events and therefore wins the right to narrate how things play out. However, there’s a price to pay for control. The controller’s store of tokens diminishes with each win and rises with each loss – meaning that the guy who has everything go his way early in the game is probably going to be pretty helpless at the end, while the fellow who gets boned at the start (like most heroes in most action movies, hint hint) usually has lots of tokens to throw around when the chips are down. Specifically, when the GM’s chips are down.