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Re: [Jeu] Le sphinx à deux fêtes

Publié : mar. août 18, 2026 6:39 pm
par Pyth
Et non plus, ce n'est pas Rifts (d'ailleurs déjà proposé il y a quelques pages de cela). C'est bien du vieux, on est plus ou moins dans les bonnes années, mais c'est un chouia plus obscur que la prod Palladium. Un tantinet hein, c'est quand même relativement connu, au moins de nom.

Re: [Jeu] Le sphinx à deux fêtes

Publié : mar. août 18, 2026 8:52 pm
par Olivier Fanton
Chivaly & Sorcery ?

Re: [Jeu] Le sphinx à deux fêtes

Publié : mar. août 18, 2026 9:27 pm
par Pyth
Nope, ce n'est pas non plus Chivalry & Sorcery.

Et en avant pour l'extrait #3 :

Damage :
  1. Guns are consistent in their damage. A bullet wich will penetrate a given armor will almost always penetrate that armor, and a bullet wich will not penetrate an armor will almost always fail to penetrate. This is why guns will have a fixed damage instead of a random roll based on their energy.
  2. Melee weapons are not as consistent in their damage, the ability to penetrate armor dependent on many factors that quickly change in the heat of combat. Melee weapons roll randomly for damage, based on weapon type, and modified by the Strength of the person using the weapon.
  3. People are not homogeneous lumps of tissue. A fairly small amount of damage to critical locations can kill or incapacitate a person, while the same damage elsewhere might not. A sword thrust to the head might kill, and a hit to the leg might only go through muscle. This is why there are separate damage tables for different areas of the body, with different types of effects for each.
  4. People are not machines. They do not fall apart after taking a given amount of damage. This is why actual damage to characters is not cumulative, but a series of impairments that affect various aspects of a character's functioning, such as Strength, running speed or Dexterity.
  5. While it is easy to kill someone, it is difficult to do so instantly, most deaths resulting from loss of vital functions over a period of minutes. However, it is fairly easy to render someone unconscious or daze them due to shock. This is why only head and torso hits can instantly kill a character, but characters can still die within minutes or hours due to a lack of sufficient medical care.

Extraits précédents :

Spoiler:
Extrait #1 :
Image

Extrait #2 :
Plumber (PLUM)(DEX/INT)(+0) - This skill is the ability to work pipes to effectively carry gases or liquids.

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 10:44 am
par Pyth
Et voici l'extrait #4 :

Initial armor and equipment - For the Primary Game, character generation is essentially complete. In this type of campaign, initial armor and equipment is usually pityful. Equipment will be whatever the players had on their persons at the time, plus any other stuff that happens to get dragged along. "Just happening" to have every sort of item needed with you is frowned upon. Initial armor will consist of the clothes on the player's backs, plus whatever else they can put together. Weapons will probably be crude clubs and staves, along with penknives and a hunting knife or two. Food will probably be scanty, as will water. The characters may litterally be living of their wits for a while, being under-equipped, and with little or no useful currency. Any items of note should be listed on the character sheet. If the items are on the equipment lists, you may wish tu put them down (though this really isn't necessary for things that characters aren't likely to keep). If you wish to have characters better equipped, this is fine, as long as you have a rationale for it, such as hunting, camping, or hiking trip, or whatever fits your area and characters.

Extraits précédents :

Spoiler:
Extrait #1 :
Image

Extrait #2 :
Plumber (PLUM)(DEX/INT)(+0) - This skill is the ability to work pipes to effectively carry gases or liquids.

Extrait #3 :
Damage :
  1. Guns are consistent in their damage. A bullet wich will penetrate a given armor will almost always penetrate that armor, and a bullet wich will not penetrate an armor will almost always fail to penetrate. This is why guns will have a fixed damage instead of a random roll based on their energy.
  2. Melee weapons are not as consistent in their damage, the ability to penetrate armor dependent on many factors that quickly change in the heat of combat. Melee weapons roll randomly for damage, based on weapon type, and modified by the Strength of the person using the weapon.
  3. People are not homogeneous lumps of tissue. A fairly small amount of damage to critical locations can kill or incapacitate a person, while the same damage elsewhere might not. A sword thrust to the head might kill, and a hit to the leg might only go through muscle. This is why there are separate damage tables for different areas of the body, with different types of effects for each.
  4. People are not machines. They do not fall apart after taking a given amount of damage. This is why actual damage to characters is not cumulative, but a series of impairments that affect various aspects of a character's functioning, such as Strength, running speed or Dexterity.
  5. While it is easy to kill someone, it is difficult to do so instantly, most deaths resulting from loss of vital functions over a period of minutes. However, it is fairly easy to render someone unconscious or daze them due to shock. This is why only head and torso hits can instantly kill a character, but characters can still die within minutes or hours due to a lack of sufficient medical care.

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 11:02 am
par Ramentu
BESM ?
pour l'aspect Isekai, mais je n'y crois pas trop...

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 11:07 am
par Pyth
Nope, ce n'est pas Big Eyes Small Mouth.

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 11:31 am
par Ramentu
Ni RIFTS, ni une variante, ni TORG
Ce n'est pas JB007 (traduit)
Ce n'est pas Aftermath! (pourtant un suspect ! ), ni Milelnium'end
Ce n'est pas une variante de GURPS, ni de Rolemaster
J'aurais parié pour un jeu GDW, mais ça n'a pas l'air de coller avec tout ceux que je connais.
Et pourtant j'ai le sentiment que je devrais le connaître
... intéressant.

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 11:37 am
par Cassius Clef
Une édition de Harnmaster ?

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 12:27 pm
par Pyth
Du tout, ce n'est pas Hârnmaster (toutes éditions confondues).

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 12:54 pm
par Olivier Fanton
Un jeu Isekai où on garde l'équipement et sans doute (?) les caracs des joueurs, j'ai l'impression que ça devrait me dire quelque chose, mais non.

C'est pas une édition de Gamma World ?

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 12:58 pm
par Pyth
Non plus, ce n'est pas Gamma World.

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 1:01 pm
par Ramentu
Spoiler:
Buck Rogers ?

suggestion non éligible - ask again later :)

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 1:12 pm
par Pyth
Tu avais déjà proposé BESM pour cet extrait ;)

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 1:15 pm
par Ramentu
Pyth a écrit : mer. août 19, 2026 1:12 pm Tu avais déjà proposé BESM pour cet extrait ;)

Exact :( . suggestion retirée. Elle était probablement erronée de tte façon :)

Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. août 19, 2026 2:48 pm
par pseudo
Je sèche. Le seul truc que ca m'inspire c'est le 2e extrait qui me fait penser au jeu video Plumber Don't Wear Ties
Spoiler:
Image