[Jeu] Le sphinx à deux fêtes

Inspis, théories, conseils ...
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DocZagul
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Messages : 166
Inscription : sam. mars 09, 2019 4:00 pm

Re: [Jeu] Le sphinx à deux fêtes

Message par DocZagul »

On cherche un livre de base non traduit :
The Big Boat
A group of giants came from a faraway land in it. They relish the fact that their enemies are so tiny.
Riverfolks are saddened by the desecration of the river and their deity
DocZagul
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Re: [Jeu] Le sphinx à deux fêtes

Message par DocZagul »

Un nouvel extrait :
Forest of Petrified Giants
The first giants gathered to learn their history; it turned them to stone. There are no learned giants left. Some wild animals (deer, bear, etc.) made their home in this strange forest made of stone. 
Extrait précédent :
Spoiler:
The Big Boat
A group of giants came from a faraway land in it. They relish the fact that their enemies are so tiny.
Riverfolks are saddened by the desecration of the river and their deity.
DocZagul
Initié
Messages : 166
Inscription : sam. mars 09, 2019 4:00 pm

Re: [Jeu] Le sphinx à deux fêtes

Message par DocZagul »

Ca n'a pas l'air d'inspirer grand monde, je mets donc un extrait plus conséquent :
The Fargl Labyrinth
The labyrinth has a mind of its own. When not under the control of the Archdespotess from the City of Fargl (44), it was able to seed itself across the river, where it was able to grow out and be its own maze. Now it follows its true passion of mildly annoying travelers passing through it and answers to the title of “The aMazing One”. If it suspects you’re an agent of the Archdespotess, it will more than mildly annoy you.
Encounters (d6)
1. d3 green faces, avatars of the labyrinth’s mind
2. d6 labyrinth children, green pod children, always give confusing answers
3. d6 lost travelers, adventurers or bandits
4. d6 lost M’n’chaka warriors from the M’n’chaka Forest (63)
5. People who visited The Hand of Mighty Wisdom (65)
6. d6 lost goblins or agents from the City of Fargl (44), now incoherent
Treasures (d6)
1. Fool’s coins (turn into leafs when leaving the labyrinth, may have value for creating potions)
2. Equipment or luggage left behind by people lost in the Labyrinth
3. Gem fruit
4. Half buried vestiges of the 19 th Slow War
5. Statue, bust or fountain conjured from the ground by the labyrinth’s mind (can be animated by green faces)
6. Peaceful mind geranium, grows near secret passages
Extraits précédents :
Spoiler:
The Big Boat
A group of giants came from a faraway land in it. They relish the fact that their enemies are so tiny.
Riverfolks are saddened by the desecration of the river and their deity.
Spoiler:
Forest of Petrified Giants
The first giants gathered to learn their history; it turned them to stone. There are no learned giants left. Some wild animals (deer, bear, etc.) made their home in this strange forest made of stone. 
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Gridal
Dieu d'après le panthéon
Messages : 7111
Inscription : jeu. août 17, 2006 8:13 pm

Re: [Jeu] Le sphinx à deux fêtes

Message par Gridal »

Ça me dit quelque chose ce labyrinthe. C'est pas dans le cadre de jeu fantasy écrit par Evlyn Moreau ? Je me souviens plus du tout du nom...
DocZagul
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Re: [Jeu] Le sphinx à deux fêtes

Message par DocZagul »

Effectivement c'est du Evlyn Moreau
DocZagul
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Re: [Jeu] Le sphinx à deux fêtes

Message par DocZagul »

Je mets un extrait du système et si personne ne trouve demain je te donne la main Extt@Gridal 
Game Structure
A referee controls and describes the world to players who then describe how their characters act in the world.

Action Roll
When an action’s success is uncertain, a player rolls 2d6 and adds points from the relevant attribute and a point for any relevant items. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.
Difficulty Scores Guidelines:
Easy: 8 Moderate: 10 Hard: 12

Dangerous Actions
If an action has a risk of physical danger, the difference between the roll and Difficulty Score is the amount of damage the endangered participant takes.

Extraits précédents :
Spoiler:
The Big Boat
A group of giants came from a faraway land in it. They relish the fact that their enemies are so tiny.
Riverfolks are saddened by the desecration of the river and their deity.
Spoiler:
Forest of Petrified Giants
The first giants gathered to learn their history; it turned them to stone. There are no learned giants left. Some wild animals (deer, bear, etc.) made their home in this strange forest made of stone. 
Spoiler:
The Fargl Labyrinth
The labyrinth has a mind of its own. When not under the control of the Archdespotess from the City of Fargl (44), it was able to seed itself across the river, where it was able to grow out and be its own maze. Now it follows its true passion of mildly annoying travelers passing through it and answers to the title of “The aMazing One”. If it suspects you’re an agent of the Archdespotess, it will more than mildly annoy you.
Encounters (d6)
1. d3 green faces, avatars of the labyrinth’s mind
2. d6 labyrinth children, green pod children, always give confusing answers
3. d6 lost travelers, adventurers or bandits
4. d6 lost M’n’chaka warriors from the M’n’chaka Forest (63)
5. People who visited The Hand of Mighty Wisdom (65)
6. d6 lost goblins or agents from the City of Fargl (44), now incoherent
Treasures (d6)
1. Fool’s coins (turn into leafs when leaving the labyrinth, may have value for creating potions)
2. Equipment or luggage left behind by people lost in the Labyrinth
3. Gem fruit
4. Half buried vestiges of the 19 th Slow War
5. Statue, bust or fountain conjured from the ground by the labyrinth’s mind (can be animated by green faces)
6. Peaceful mind geranium, grows near secret passages
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KamiSeiTo
Dieu aux ailes de papillon
Messages : 5018
Inscription : lun. août 27, 2007 7:05 pm
Localisation : Bruxelles

Re: [Jeu] Le sphinx à deux fêtes

Message par KamiSeiTo »

Talislanta ?
Proposer un jeu qui soit au service d’une façon de jouer spécifique et, surtout sans tomber dans le piège de ne pas en permettre d’autre, néanmoins tout inféoder à cette dernière.
Brand.
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