Oblique Angles: Also known as the Dutch angle or canted angle, this shot involves tilting the camera off to one-side. The amount the camera is tilted can vary greatly depending on the effect you’re hoping to get. It can be utilized to give a sense of discomfort, disorientation, exoticism or frantic action. To get your point across to the players, hold your hands up in front of your face and fashion your fingers into a makeshift camera frame. Then, tilt your “camera” as you describe the scene. They’ll get the idea.
Indices précédents :
Extrait #1 :
Able-Bodied (Light Gray, Medium Gray, Dark Gray; male characters only) The character is an athlete, was an athlete or should have been an athlete.
Once per Act, after making a Body/Athletics check, you may turn all your matching results into matching toppers instead.
All things are true. God's an Astronaut. Oz is Over the Rainbow, and Midian is where the monsters live.
Able-Bodied (Light Gray, Medium Gray, Dark Gray; male characters only) The character is an athlete, was an athlete or should have been an athlete.
Once per Act, after making a Body/Athletics check, you may turn all your matching results into matching toppers instead.
Extrait #2 :
Oblique Angles: Also known as the Dutch angle or canted angle, this shot involves tilting the camera off to one-side. The amount the camera is tilted can vary greatly depending on the effect you’re hoping to get. It can be utilized to give a sense of discomfort, disorientation, exoticism or frantic action. To get your point across to the players, hold your hands up in front of your face and fashion your fingers into a makeshift camera frame. Then, tilt your “camera” as you describe the scene. They’ll get the idea.
All things are true. God's an Astronaut. Oz is Over the Rainbow, and Midian is where the monsters live.