Je donne un dernier indice. Si personne ne trouve le jeu après ça, je vous le dévoilerai.
I N T R O D U C T I O N
[Nom du jeu] is designed for two players. One player (called the “Savior”) takes on the role of the story’s main character, Kelly Perkins. Kelly can be male or female, and is tasked with saving the Colony from collapse. In addition, Kelly must cope with the fact that he (or she) is not necessarily the best man (or woman) for the job, despite enormous expectations.
The other player (called the “Governor”) is in charge of all other characters. These may include government officials, Colony citizens, criminals, freedom fighters, Earth visitors, etc.
Both players may invoke elements of the setting, including the Martian landscape, weather, Colony technology, and political climate.
The object of the game is to tell a meaningful story about Kelly Perkins’ attempt to save [Nom du jeu] and cope with her own sense of self-worth. The story takes place as a series of scenes during which Kelly learns of impending or ongoing problems with the Colony and then implements a plan to try to solve those problems. The other characters in the story exist to help or hinder Kelly. They all have their own agendas, and may not have the good of the Colony at heart.
When Kelly’s plans work, she will help to lift the Colony into self-sufficiency. When they fail, she will have to choose between facing the consequences of her failure or deceiving the people. Too many deceptions, however, will lead to political scandal.
The players will take turns setting scenes. During each scene, the players will move the story forward by describing any action, conflict, or dialogue that is taking place. When one scene ends, another will begin.
After nine attempts to turn the Colony around, the game ends. The players take stock of what Kelly has accomplished and decide if the Colony is more likely to flourish or flounder. They also decide if Kelly exits honorably or in disgrace.